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Introduction
ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which
uses an OpenGL Object Oriented Programming library, (glOOP) for creating OpenGL rendered
3D Scenes. ModelMagic3D, is an easy to use, interactive, 3D modeling package used to
create OpenGL scenes rendered in real-time. Build 2D and 3D objects from pre-defined
primitives, add text, lighting, shadows, audio effects and animation. Features include texture mapping of
standard image files or play AVI movies as textures mapped to any 3D surface. Print your work,
save it in native *.wld format or as a standard image format.
Use ModelMagic3D to create Web Graphics, Screen Savers and other graphic applications!
(All of the graphics at this site was created using ModelMagic3D!)
Download the complete version from our download
page!
System Requirements:
- Windows 95 (with Opengl32.dll)
- Windows 98
- Windows ME
- Windows NT
- Windows 2000
- Windows XP
- Windows Vista
- OpenGL accelerated video card HIGHLY RECOMMENDED!
Features in Version 3.62
Transparent
textures and non-power of two textures
- MetaBalls,
commonly referred to as ‘Blobs’, for organic-looking 3-dimensional
objects.
- Additional
Audio support; *.MP3, *.WMA, and *.MID files.
- Transparent
Shadow maps for more realistically rendered scenes.
- Multi-light
shadow maps with user selectable shadow casting objects and shadow map
resolution.
- 3D audio sound
effects integrating the OpenAL API for Omni-directional and
Directional sound effects animated in 3D space.
- Additional
Primitive objects; Capsule, Tank, Tube, Pyramid and Platonic.
- Topological manipulations of
surfaces; vertices, edges, triangles and faces. Users can now select single
vertices, triangles, parallel faces, multiple faces, etc. Once selected,
you can rotate, move, extrude, cut, delete, inset, chip off, delete, move, etc,
providing greater flexibility developing objects.
- ModelMagic3D now
supports the ATI Radeon family video cards as well as NVIDIA GeForce
video cards!.
- Particle
System for realistic Fire, Smoke, Explosions, etc.
- Skybox
objects.
- Spline
path object animation.
- Multi-Texture
support.
- Create
Heightmaps from image files.
- Object
to Frustum culling.
- Mesh
object rendering optimization for up to two fold increase in rendering
speed!
- Import/Export
3D Studio *.3DS files.
- Import/Export
Wavefront *.obj files.
- Import/Export AutoCad *.DXF files.
- Read BMP, GIF, JPG, PNG and TIFF texture image files.
- Stock
Catalog items; Textures, Materials and Objects.
- Drag
& Drop catalog items.
- Animation
Timeline editor.
- Improved
rendering and animation speed.
- Camera
path based animation.
- Editor
now supports Undo/Redo.
- User
'Preferences' settings.
- Freeform Spline objects.
- Camera
and Light lens flares.
- Save
your work as a BMP, GIF, PJG, PNG or TIFF image file.
- Cut/Copy/Paste of objects
- Drag/Drop of objects in the Tree Window
- "Tip of the Day" dialog
- Multi-line Text, with justification
- 2D spline objects (Linear, Bezier, B-Spline and Catmull-Rom
interpolation)
- Extrusion of splines. (Extrude spline 'cross-section' linearly
or along another path)
- Lathing of splines.
- Pipe objects
- Spline surfacer (Skin object)
- Path based animation
- AVI file output (video only)
- Revised object dialogs support "Apply" button.
- Texture Transformation; i.e. rotate, scale and move texture
maps on any surface
- Hierarchical objects.
- Object primitives.
- NURBs patches.
- Object manipulation: Move/Rotate/Scale/Axis Move.
- Edit object point vertices.
- Paint object point vertices.
- Terrain objects.
- Cloud objects.
- Light objects: Point/Spot/Ambient.
- Up to eight (8) light sources.
- Multiple camera views of same scene.
- Gouraud shading, wireframe and flatshading rendering.
- Material support.
- Texture support for Movie files. (*.avi)
- Print/Print Preview.
- Save scene to Bitmap (*.bmp)
- Background texture mapping.
- Fog/depth cueing.
- Animation: Keyframe/Spin/Wobble
- C++ object-oriented.
- Written in C++ (Visual C++ 6.0)
- MANY MORE TO COME!!
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