ModelMagic3D1.gif (12588 bytes)


 

Introduction

    ModelMagic3D is a Microsoft Foundation Class (MFC) Multi-Document application which uses an OpenGL Object Oriented Programming library, (glOOP) for creating OpenGL rendered 3D Scenes.  ModelMagic3D, is an easy to use, interactive, 3D modeling package used to create OpenGL scenes rendered in real-time. Build 2D and 3D objects from pre-defined primitives, add text, lighting, shadows, audio effects and animation. Features include texture mapping of standard image files or play AVI movies as textures mapped to any 3D surface. Print your work, save it in native *.wld format or as a standard image format.

    Use ModelMagic3D to create Web Graphics, Screen Savers and other graphic applications!   (All of the graphics at this site was created using ModelMagic3D!)

    Download the complete version from our download page!

System Requirements:

  • Windows 95 (with Opengl32.dll)
  • Windows 98
  • Windows ME
  • Windows NT
  • Windows 2000
  • Windows XP
  • Windows Vista
  • OpenGL accelerated video card HIGHLY RECOMMENDED!

Features in Version 3.62

  • new.gif (116 bytes)Transparent textures and non-power of two textures
  • MetaBalls, commonly referred to as ‘Blobs’, for organic-looking 3-dimensional objects.
  • Additional Audio support; *.MP3, *.WMA, and *.MID files.
  • Transparent Shadow maps for more realistically rendered scenes.
  • Multi-light shadow maps with user selectable shadow casting objects and shadow map resolution.
  • 3D audio sound effects integrating the OpenAL API for Omni-directional and Directional sound effects animated in 3D space.
  • Additional Primitive objects; Capsule, Tank, Tube, Pyramid and Platonic.
  • Topological manipulations of surfaces; vertices, edges, triangles and faces.  Users can now select single vertices, triangles, parallel faces, multiple faces, etc.  Once selected, you can rotate, move, extrude, cut, delete, inset, chip off, delete, move, etc, providing greater flexibility developing objects.
  • ModelMagic3D now supports the ATI Radeon family video cards as well as NVIDIA GeForce video cards!.
  • Particle System for realistic Fire, Smoke, Explosions, etc.
  • Skybox objects.
  • Spline path object animation.
  • Multi-Texture support.
  • Create Heightmaps from image files.
  • Object to Frustum culling.
  • Mesh object rendering optimization for up to two fold increase in rendering speed!
  • Import/Export 3D Studio *.3DS files.
  • Import/Export Wavefront *.obj files.
  • Import/Export AutoCad *.DXF files.
  • Read BMP, GIF, JPG, PNG and TIFF texture image files.
  • Stock Catalog items; Textures, Materials and Objects.
  • Drag & Drop catalog items.
  • Animation Timeline editor.
  • Improved rendering and animation speed.
  • Camera path based animation.
  • Editor now supports Undo/Redo.
  • User 'Preferences' settings.
  • Freeform Spline objects. 
  • Camera and Light lens flares.
  • Save your work as a BMP, GIF, PJG, PNG or TIFF image file.
  • Cut/Copy/Paste of objects
  • Drag/Drop of objects in the Tree Window
  • "Tip of the Day" dialog
  • Multi-line Text, with justification
  • 2D spline objects (Linear, Bezier, B-Spline and Catmull-Rom interpolation)
  • Extrusion of splines. (Extrude spline 'cross-section' linearly or along another path)
  • Lathing of splines.
  • Pipe objects
  • Spline surfacer (Skin object)
  • Path based animation
  • AVI file output (video only)
  • Revised object dialogs support "Apply" button.
  • Texture Transformation; i.e. rotate, scale and move texture maps on any surface
  • Hierarchical objects.
  • Object primitives.
  • NURBs patches.
  • Object manipulation: Move/Rotate/Scale/Axis Move.
  • Edit object point vertices.
  • Paint object point vertices.
  • Terrain objects.
  • Cloud objects.
  • Light objects:  Point/Spot/Ambient.
  • Up to eight (8) light sources.
  • Multiple camera views of same scene.
  • Gouraud shading, wireframe and flatshading rendering.
  • Material support.
  • Texture support for Movie files. (*.avi)
  • Print/Print Preview.
  • Save scene to Bitmap (*.bmp)
  • Background texture mapping.
  • Fog/depth cueing.
  • Animation:  Keyframe/Spin/Wobble
  • C++ object-oriented.
  • Written in C++ (Visual C++ 6.0)
  • MANY MORE TO COME!!

 


Sample Screen Shot

Click on the image below for a larger view.

 

Copyright © 1997-2008 ImageWare Development. All Rights Reserved.
Privacy Statement | Legal Notices